Temple Run 2 is an endless running video game developed and published by Imangi Studios. A sequel to Temple Run, the game was produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova,[6] with art by Kiril Tchangov.[6] It was released on the App Store on January 17, 2013,[2] on Google Play on January 24,[3] and on Windows Phone 8 on December 20.[4]
As of June 2014, Temple Run 2 and its predecessor have been downloaded over 1 billion times.
Gameplay[edit]
Temple Run 2 features the same controls as its predecessor. However, the gameplay itself is slightly different insofar as it introduces new obstacles, such as zip-lines, mine tracks, sharper turns, waterfalls, and jets of fire. The game also features new power-ups, and players now have the ability to save the protagonist from death by using green gems that are collected while running, or purchased online. The game is set in a different location than the first game, and the main character runs faster. The three monkeys that chased the character in the original game have been eliminated. Now, a singular enlarged monkey called Cuchanck is the sole antagonist.
Reception[edit]
Temple Run 2
(iOS version)
Aggregate scores
Aggregator Score
GameRankings 79.93%[22]
Metacritic 79/100[21]
Review scores
Publication Score
Edge 8/10[23]
Eurogamer 7/10[24]
148 Apps 4.5/5 stars[25]
AppSpy 4/5[26]
Gamezebo 4/5 stars[27]
Pocket Gamer 7/10[28]
TouchArcade 4.5/5 stars[30]
Temple Run 2 has been generally well received. The iOS version holds an aggregate score of 79 out of 100 on Metacritic, based on ten reviews,[21] and 79.93% on GameRankings, based on fourteen reviews.[22]
Edge were impressed, scoring the game 8 out of 10 and writing "Temple Run 2 is a beautiful looking, natural extension of the series that never breaks stride for a second."[23] Chris Reed of Slide to Play was equally impressed, scoring the game 4 out of 4, and arguing that it "improves on just about every aspect of the original."[29]
Carter Dobson of 148Apps scored the game 4.5 out of 5, writing "The sequel is largely just full of minor tweaks that mostly improve the experience while leaving the addictive core untampered [...] Playing Temple Run 2 is a simple reminder of why the original was such a hit, and why it stands above all imitators. Its mechanics are still pristine. Its controls are still pretty much immaculate. The formula has been tweaked, and I think it has come out for the better."[25] TouchArcade's Jared Nelson also gave a score of 4.5 out of 5, writing "Temple Run 2's simplicity and intangible "something" is what made its predecessor a game that I always went back to even in the face of a smorgasbord of alternatives, and it's what will keep this on my device easily within thumb's reach for a long time to come."[30]
AppSpy's Andrew Nesvadba gave the game 4 out of 5, the same score he had given the original, writing "The end result is a smoother experience that retains the core of Temple Run without adding too much complexity so as to alienate its base."[26] Gamezebo's Jim Squires also scored the game 4 out of 5, writing "There are no big shifts in gameplay. There are no buzzworthy changes. At best, you can sum it up as "it's like Temple Run, but a little bit better"."[27]
Eurogamer's Owen Faraday was slightly less enthusiastic, scoring the game 7 out of 10 and writing, "The biggest flaw Temple Run 2 betrays is its conservatism. The amount of work that has gone into the game is evident, and it's hard to fault an accessible, thrilling game that offers itself to you for free - but it's so similar to its predecessor that it ultimately feels a bit unnecessary."[24] Pocket Gamer's Harry Slatter also scored the game 7 out of 10, writing "Endless-runners haven't really moved on since Temple Run first sprinted onto the scene. And, if anything, Temple Run 2 highlights that more than most. Where Imangi was blazing a new trail with the first game and setting trends left, right, and right again, Temple Run 2 is just another enjoyable entrant into a crowded genre."
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